In the admin panel, you would create a Batch of games for players to join. Players enter the game where they go through a consent form (optional), they provide an identifier (which can be set via URL queries), and they do the intro steps (the instructions and other components you have set in the intro steps. All of these are set by you in the ./client
. During these steps, players are asynchronous; namely, they complete these steps at their own pace until they have finished them, independent from the pace of other players.