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  • Introduction
  • Getting Started
    • Setup
      • Windows WSL Instructions (new)
      • Windows WSL Instructions
      • Linux Instructions
    • Creating your experiment
    • Running your experiment
    • Updating your experiment
  • Conceptual Overview
    • Game Life Cycle
      • Customising when players submit stages
    • Concepts
    • Randomization & Batches
    • API
  • Guides
    • V2 Migration
    • Managing the Data
    • Special Empirica Components
    • The Admin Panel
    • Deploying Your Experiment
      • Ubuntu tutorial
  • Tutorials
    • Beginner Experiment: Prisoner's Dilemma
      • Part 1: Before you start
      • Part 2: Creating the Experiment in Empirica
      • Part 3: Getting Accustomed to the Code
      • Part 4: Coding the Prisoner's Dilemma Game
        • Part 4.1: Removing example code
        • Part 4.2: Intro Text
        • Part 4.3: Set up the game stages
        • Part 4.4: Build the "Choice" React Component
        • Part 4.5: Build the "Result" React Component
        • Part 4.6: Compute the Score
      • Part 5: Customizing the experiment
        • Part 5.1: Changing the number of rounds
        • Part 5.2: Turning the chat on and off
      • Part 6: Deployment
  • FAQ
    • I need help!
    • The Processes and Elements of an Empirica Experiment
    • Managing Players and Games
  • Resources
    • Helpful Linux Commands
    • Code Editors
    • Javascript and React
  • Links
    • Empirica website
    • Twitter
    • GitHub
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On this page
  • Structure
  • The Monitoring section
  • The Configuring section
  • Clearing Players: How players can play again, even if they were led to the exit steps.
  • Treatments and factors settings

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  1. Guides

The Admin Panel

Structure

The Admin Panel can be accessed at /admin. It is made of two parts:

  • The monitoring section

  • The configuration section

The Monitoring section

Here you can create and run batches of games and monitor player statuses.

The Configuring section

Here you can create factors and treatments before creating batches.

Clearing Players: How players can play again, even if they were led to the exit steps.

Players can only play once. If there is a problem (e.g., the lobby timed out or the game was full), or if you want players to play again, you can clear them, which allows them to play again.

In the monitoring section, in the players tab, you can see the status of every Player. A button called Clear, to the right of each player line, allows you to clear them one by one.

Once retired, players can refresh their page/return to the link of your game, and they will be randomly allocated to a game with the same treatment as before. They are allocated to a game with the same treatment, so they don't discover a game with different conditions or instructions.

Treatments and factors settings

The treatments and factors are saved in a .empirica/treatments.yaml. It is often shared by simply committing it to your code versioning system (e.g., Git).

You can edit treatments and factors manually in that file (make sure to reload the admin page after edits).

Alternatively, you can edit these directly in the admin UI, which will update the .empirica/treatment.yaml file.

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Last updated 2 years ago

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