meteor
configuration
in the upper right corner to access app settings. This is where you'll define all your experimental conditions.factors
in the menu bar at the top. This is where you set the most+
button. Set the name toone
and the value to 1
, then click Create Factor Value
.treatments
. This is where you combine factors to create anLobby Configurations
and create a new lobby configuration using the default settings.monitoring
in the upper right corner to toggle your admin panel from configuration to monitoring. This is where you'll interact with all theNew Batch
in the batches panel, select the treatment you justCreate Batch
.â–º Start
to start the batch.client/main.html
is the html point of entry for the React code that determines what a participant sees when they are in your experiment. You should NOT change anything in this file except for the text in between the <title></title>
tags. There you can put the title you want to appear at the top of the tab when people are using your experiment (e.g., "My First Experiment")..client/main.less
. Less is very similar to CSS. main.less
with this code:/client
folder. This is where you determine what the users will see when they come to your experiment: which components you build your game with and what they look like. /server
folder. This is where you determine the structure of your game.admin panel
in the browser that allows you to create factors and treatments as well as monitor the games you are running. For now, everything is running locally for your to test out, but the admin panel will look similar once deployed to recruit participants online.